Documentary Mode is a supplemental toolkit that creates a custom framing for scenarios where players take the role of a production crew on the search for that killer shot of the supernatural and weird. Beyond simple survival, Documentary Mode shifts the focus of play towards attempting to document the truth, or at least capturing compelling moments on camera that can be used to make a groundbreaking end product. To get the shot, the Investigators will need to push into the dark places and face the horrors head-on, sometimes bending the rules or laws in order to uncover what is really going on.
Category: Blog Posts
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DOCUMENTARY MODE (SRD)
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NPCs (SRD)
Resources and exemplars for creating dynamic NPCs for your games and publications.
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CREATING RESONANT ARTIFACTS (SRD)
Resonant Artifacts are seemingly mundane objects that are imbued with paranatural power. Within the fiction, these might also be referred to as arcane objects, relics, or “magic” items, but their unifying property is that they are intrinsically strange and dangerous.
Creating a custom Resonant Artifact is a simple process, as they only require a basic description, a means of activation, and an effect.
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SPECIAL ABILITIES & CRITICAL DAMAGE TRIGGERS (SRD)
Below is a catalog of special abilities and unique critical damage triggers. These are used to make Horrors unique and pose interesting challenges for Investigators. They can be used when creating your own Horrors, or added to existing creatures to create unique challenges.
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HORRORS WITH AN OPEN LICENSE (SRD)
We have included some of the Horrors that you can include in your scenarios. We’ve opened their license in hopes that some will use them to make scenarios. This section will be a living document, with us adding Horrors continually.
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CREATING HORRORS (SRD)
A resource full of advice and examples on making your own monsters and horrific NPCs.
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RITUALS (SRD)
A supplemental magic system for Liminal Horror.
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FALLOUT (SRD)
Advices for creating fallout that reinforces the theme of your scenario/horror/monster/adventure.
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DOOM CLOCK (SRD)
The Doom Clock is an escalating sequence of narrative events that will come to pass if the Investigators do not act. This serves as a guide to what’s happening “offscreen” and is a tool for helping maintain pacing and tension over the course of a scenario. It’s an ever present reminder that the clock is always ticking forward in a countdown towards certain doom, only preventable by the actions of the Investigators.
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ROOM KEYING (SRD)
A framework for structuring room entries for your publications.
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LOCATION GENERATOR (SRD)
This die drop procedure can be used to randomly create points of interest, be that within a constrained space or a larger location. Once you’ve established a theme or overarching logic for your location, use the corresponding random tables to aid in filling the spaces. You can use these to help create regions, towns, or single locations within your scenario.
Language: EnglishMedium: Digital


